I have tried to go into this review with the same mindset I approach all my Star Wars movies, ignoring any news/gossip/stories and having no expectations other than it being a racing game (which hopefully blows its predecessor out of the water). It's a game I pre-ordered the second it was announced, having loved Project CARS 2 so much. It has been hard not to see videos and sneak peaks of Project CARS 3 without feeling some excitement. Full disclosure, I love racing games, I have hundreds of hours in Project CARS 2 and I hold two of the fastest lap times in the game around Monza in the GT3 and GT5 Class cars. But as mentioned in the introduction, sometimes by experience you just know that the aerodynamics part is the culprit and by all means, adjust the aerodynamics next instead of waiting for the correct step in the guide.Okay, this has taken some time, because I wanted to be fair and thorough. This guide assumes that the baseline setup as is present in the game is good baseline and will not unbalance the car in such a way that it "overrules" the previous steps and will require only some fine tuning. Aerodynamics indeed have a major part in the balance of a car on higher speeds. Your second question is very interesting and I understand where it's coming from. Then when finishing your race setup you can easily convert it to a qualifying setup and perhaps only have to make some minor balance changes. If you might qualify 10 places lower than your actual pace it is not the end of the world since races in RSR are long enough to eventually settle in the proximity of your race pace. Furthermore, in RSR most races have a decent laptime delta between the drivers. Unexpected car behavior resulting in crashes or spins will set you back so much more in the race than losing a second in qualification. You need to find yourself a car that suits you well and you can push comfortable through the race. This is because you will spend 90% of the time in race trim and the race is the most important part of a race weekend. Good questions Paul! To start off with your first question, I would always go for setting the race setup first. Please, enjoy! If you have any questions, remarks or suggestions, please let me know in the thread! Also thanks to and for adding in bits and reviewing the document! Finally I had the knowledge to fix annoying, crippling car balance and I couldn’t stop trying out new cars and taming them! It gave me so much enjoyment. I remember my first time when I managed to do that and I was ecstatic. I hope you, as reader, can use this guide to make a racecar behave like you want it to. There will be an added section about Wet Weather setups and LiveTrack 3.0 in the future since these are a very integral part of Project Cars 2. This is the first version of this guide and I believe the first one of his kind for Project Cars 2. The goal was to combine easy to understand information with clear instructions, a sensible order in setup changes and make it applicable to Project Cars 2, in which I hope I succeeded. The reason I created this guide was because I felt that although there was a load of information on the internet on setting cars up, the information was scattered, difficult to understand, not natural to use and categorised illogical. It is a guide that is both in-depth and accessible for drivers of all experiences. Today I proudly release my Project Cars 2 step-by-step setup guide made for all drivers.
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